Hello there!
I'm specialized in 3D animation, I work in Cinema 4D at the moment, but I'm a total beginner in VFX.
I'm currently animating a car for a personal project, and wanted to try out Houdini for effects like flame, smoke, etc.
I'm trying to learn the way the software work, but I still don't comprehend most of it, hence I'm asking for your help.
Joined to this post is a hardware render of the animation of the exhaust of the car, and my trouble at the moment, is that I would like to make a flame to come off the exhaust at the end of the animation (some kind of turbo effect). The car (which contains this exhaust) rides along a spline, and I would like the flame to react to the direction of the car, its momentum, etc.
Ideally I would place the flame inside the muffler of the exhaust, so that we can clearly see the flame coming out of it, But at the moment I have no idea how to make a flame follow a piece of geometry.
I was planning to use the alembic file type from C4D to Houdini to import my scene with its animation (still on R16, I don't have the Houdini engine included) but then again I have no idea what is the best file type to export the simulation from Houdini. I'm using C4DtoA (Arnold Renderer) so I guess Open VDB?
Most of these questions must be really basic and I'm sorry about it, but if you have the time to answer, I would be really thankful!
TRIAL_EXHAUST_02.mov