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Found 1 result

  1. Glass rbd based on baked sim

    I've got a problem. I do rbd simulation of big and complicated building. For optimization I excluded glasses from this. After that I want to do second rbd sim for glasses based on baked sim of building. For that I need to constrain glasses to frames. And here I get a big problem: - glue network doesnt help because it cant work with streching, it use only impacts - hard, spring constraints works crazy P.S. I attached simple scene with example, we have baked rbd frames sim and need to constraint glasses to it. Thanks for help. frames_glass_v001_test.hip
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