A super charged "Lab dirtskirt" ?
I guess there already a way to create this fillet surface, sample the pixel shading values for each surface and do a lerp to blend based on the relative between each surface using xyzdist(); primuv(), uvsample()...?
Video attached
pcVUC0T8Oa9auTuZ.mp4
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Vincent Thomas (VFX and Art since 1998)
Senior Env artist & Lighting & MattePainter & Creative Concepts
http://fr.linkedin.com/in/vincentthomas