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Showing results for tags 'unity unreal blending textures sample'.
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A super charged "Lab dirtskirt" ? I guess there already a way to create this fillet surface, sample the pixel shading values for each surface and do a lerp to blend based on the relative between each surface using xyzdist(); primuv(), uvsample()...? Video attached pcVUC0T8Oa9auTuZ.mp4 ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas