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Found 4 results

  1. Hey I'm new to Houdini so I followed a couple of tutorials to create the effect that I wanted (listed below) To create the effect: https://forums.unrealengine.com/t/vat-dynamic-remeshing-from-houdini-appears-corrupted-when-imported-to-unreal-5-2/2043193 And to export to Unreal: They look great until I use VAT Dynamic Remeshing to export it and bring it into Unreal engine... In houdini: In Unreal Engine As far as I can tell I did everything correctly and there don't appear to be any errors in Houdini or Unreal. So I’m not sure why the mesh looks so corrupted. Anyone have any ideas what's going wrong or what I can try? Thanks!
  2. I made a Portal Effect in Houdini using pop network and connected the particles to line segments ,I made the Alembic file of the same to import it to unreal but I'm unable to import it in unreal it keeps showing this error in the image attached. the Alembic file is working fine in houdini though. I've also attached my hip and abc file. Portal.abc Portal.hip
  3. When I import alembic into Unreal, I get an unknown file format and cannot import it. Below are the Unreal preferences Unreal Preferences:Ver5.1.1 plug-in:Groom/Alembic Groom importer(validity) Any help would be very much appreciated! Thank you hair_export.hiplc
  4. Hi, We are working on setting up and rendering camera motion to an environment we created on Unreal Engine 5. Our scene is foliage-heavy, and there is foliage in/as the background. So, from camera view, the foliage isn't visible - only when we go close to it, it becomes visible. To fix that, we also put 'foliage.MaxTrianglestoRender 50000000000000' and 'foliage.ForceLOD 0' and it isn't rendering a single frame - GPU crashes right when put to render. Our GPU is Nvidia GeForce RTX 4090 on one system and Nvidia GeForce RTX 3090. Please tell us what is the best way forward to render a foliage-heavy sequencer. Ps. We tried breaking our sequencer into parts and that crashed too.
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