Hey all,
Trying to get this skin node to have uv along spline like the sweep node. I would use the sweep but the width is varying along the spline and i found this gives semi good geo for a road base.
I have the base spline then running a for loop over each point, then copying a line with the points with attribute to give a varying width cross section. Then for each primitive and skin the cross sections
Anyone have experience UVing with skin node?
Thanks in advance,