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  1. Hello, I'm a student and just picking up Houdini for this final year of study and want to create custom UVs for my models coming out of Reality Capture so the texture maps aren't as messy. However there are two issues I'm having and even after looking online and trying out the solutions I got no results sadly. 1) My first issue is upon making custom UVs with poly reduce, auto UVs and transferring those new UVs onto the old high rez model. Importing into Reality Capture there appears to be missing polygons along the UV seams (this will be show in Fig.1)and quite a reduction in poly count. https://imgur.com/i7OFlYu [imgur.com] 2) I'm not sure if this is related to Houdini or Reality Capture but the textures look a little off as well (minus the very obvious texture stretch on the far right in Fig.2 I know this is UV unwrapping problem), it appears that the texture created onto these new UVs are looking at edge normals but I did add a normal node to smooth out the edges. https://imgur.com/CSgRBU7 [imgur.com] Fig.3 shows the texture straight out of Reality Capture and compared to Fig.2 This is a hella lot better https://imgur.com/bbTDbSx [imgur.com] Let me know if the attachments worked, not sure if they did Any help will be greatly appreciated Custom_UVs.hip
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