[TOPEDIT] Not over-writing my own UVs downstream would have been useful... sorry! I can't see the "delete thread" button.
Sorry if this is an agonizingly dumb question. I've brought in an OBJ with existing UV data, made a Vellum softbody from it and tossed it down a flight of stairs.
Tee hee.
What's a straightforward way for a relatively new user to copy UVs from the imported OBJ onto the Vellum output object so I can preserve the texture mapping?
Thanks in advance.