Jump to content

Search the Community

Showing results for tags 'uvs dops vellum'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. [TOPEDIT] Not over-writing my own UVs downstream would have been useful... sorry! I can't see the "delete thread" button. Sorry if this is an agonizingly dumb question. I've brought in an OBJ with existing UV data, made a Vellum softbody from it and tossed it down a flight of stairs. Tee hee. What's a straightforward way for a relatively new user to copy UVs from the imported OBJ onto the Vellum output object so I can preserve the texture mapping? Thanks in advance.