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[TOPEDIT] Not over-writing my own UVs downstream would have been useful... sorry! I can't see the "delete thread" button. Sorry if this is an agonizingly dumb question. I've brought in an OBJ with existing UV data, made a Vellum softbody from it and tossed it down a flight of stairs. Tee hee. What's a straightforward way for a relatively new user to copy UVs from the imported OBJ onto the Vellum output object so I can preserve the texture mapping? Thanks in advance.