Vellum reads SOP point attributes once at sim init, then runs entirely in DOP space with no link back to the source SOP. Animated Cd, animated stiffness masks, time-varying pin weights, all silently dropped from frame 2 onward. The standard fixes (hand-rolled popwrangle microsolver, separate cache + Geometry Wrangle DOP, learning that microsolvers don’t run on the creation frame) are nontrivial plumbing.
This HDA is that plumbing in one click. Same popwrangle-in-Pre-Solve pattern SideFX
Free download: https://kleer001.github.io/funkworks/vellum_attr_stream
Houdini 19.5+, any edition.
FX users: a build script is included to compile the HDA clean under your own license.
More free tools at https://github.com/kleer001/funkworksuses internally for muscleupdatevellum.