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Showing results for tags 'vellum grains'.
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Hey guys, I hope you are well, could you help me with something? I'm trying to create a fracture of an object with vellum grains, I'm using clusters to create the pieces that I want to break and a mask with mops to trigger the simulation, but I would like to increase the amount of cluster over the simulation time, is it possible with cluster attribute? for example, I would like it to break into large parts first, a few frames ahead, break smaller parts, and then smaller ones, and so on until it turns to dust Thanks a lot if anyone can give me some tips. I added a hipfile here thank you! clusters_v1.hiplc
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Hi folks, I finally managed to jump into Houdini after working with Maya for around 10 years. So here's my first question I cannot seem to find an answer to elsewhere. I'd like to create a scene, in which an excavator digs a hole, turns around and unload its shovel. I imported an alembic scene of the animated shovel, downscaled it for proper scene scale and set up a basin of grains. Now when I'd like to combine both objects the shovel and the basin as colliders for the grains only the basin gets recognised. Is there a proper way to merge these two? My graph of that part: The basin: D'you have any advice? Thank you very much! *D