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Found 1 result

  1. Hello everyone! I'm trying to make a setup with spheres born in another sphere using vellum. So basically speaking, I have a Pop network shooting particles, then I feed it into a Copy to Points node and then to Vellum Configure. It works but the problem is that it takes only the first particle and ignore the others. I guess I need to update something inside vellum but can't figure out what's exactly. Can anyone take a look at the attached scene and point me out to possible solution, please? Thank you a lot in advance. sphere_vellum.hip