Hello fellow geeks,
I have a vellum tetrahedral geometry that I am tearing into two parts with some glue constraints and a tetpartitionSOP.
Everything works fine in the DOPnetwork, but if I feed my sim output into a pointdeformSOP to have a higher-res mesh animated, it starts to not work.
At that point, the two torn geometry parts are separating themselves but are still linked to each other (see screenshot). I played with the parameters of the pointdeformSOP, but that does not do anything.
I tried to do the same fracturing on my highpoly geo, but that didn't change anything.
I recreated a simplified version of my problem with a tetfractureSOP (my issue with the TetfractureSOP is that I don't know how to customize my fracture pieces like on the tetPartitionSOP, but my issue with the TetPartitionSOP is that I don't know how to output the 'origpts' and 'newpts').
I feel really lost on this issue, been trying for a week to make it work. Of course, I can make it work without using a point deform but I know this is not the right workflow for this as it is much slower. I tried to cut my high and low-poly geo in many different ways, with boolean fracture, RBD material fracture... but then I don't have my generated 'newpts' & 'origpts' that I can use to weld my pieces together in the vellum weld constraints sop.
If anyone can point me in a new direction that I can try, I would really learn a lot from it.
I have attached an example file in case that help.
Thanks in advance :):)
tearing_not_working.hip