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Found 1 result

  1. Hello fellow geeks, I have a vellum tetrahedral geometry that I am tearing into two parts with some glue constraints and a tetpartitionSOP. Everything works fine in the DOPnetwork, but if I feed my sim output into a pointdeformSOP to have a higher-res mesh animated, it starts to not work. At that point, the two torn geometry parts are separating themselves but are still linked to each other (see screenshot). I played with the parameters of the pointdeformSOP, but that does not do anything. I tried to do the same fracturing on my highpoly geo, but that didn't change anything. I recreated a simplified version of my problem with a tetfractureSOP (my issue with the TetfractureSOP is that I don't know how to customize my fracture pieces like on the tetPartitionSOP, but my issue with the TetPartitionSOP is that I don't know how to output the 'origpts' and 'newpts'). I feel really lost on this issue, been trying for a week to make it work. Of course, I can make it work without using a point deform but I know this is not the right workflow for this as it is much slower. I tried to cut my high and low-poly geo in many different ways, with boolean fracture, RBD material fracture... but then I don't have my generated 'newpts' & 'origpts' that I can use to weld my pieces together in the vellum weld constraints sop. If anyone can point me in a new direction that I can try, I would really learn a lot from it. I have attached an example file in case that help. Thanks in advance :):) tearing_not_working.hip
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