Jump to content

Search the Community

Showing results for tags 'vex foreach loop brick wall'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Hi! I'm doing a brick house destruction as my first real adventure in Houdini...without a tutorial So my problem goes like this: I painted in red the active bricks of a wall that I want to keep active for the sim. But eventually some faces stay black. Is there a way to check every points of each bricks and if some red is found on a brick, make the whole brick red so I can safely delete the black primitives without having holes in some of the bricks? I can wrangle something if there is already some red on the primitives, but I cant find out what to do if for example only one point has red and the rest is black... That would make my life easier since painting all faces with some red will be very time consuming and I have a bunch of walls to smash. Any kind of help would be very appreciated! PS. I've attached a simple example to make my problem obvious. bricks_with_holes.hipnc