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Found 1 result

  1. Vex polysplit behavior

    Hi, As show in my picture, I'd like to split the polygon from one point to another. It may have more than one prim between the two points. Does, someone could give me a hint on how to acheive that? I know approximatly that I need the add point/vertices and reconstruct the polygons with a good winding direction, but I don't have clue on how determine how much edges are between and how to put the news points the good position. Find the solution for that will definively help me to ramp up my knowledge in vex polygon manipulation/modification.