Jump to content

Search the Community

Showing results for tags 'vex polysplit'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Vex polysplit behavior

    Hi, As show in my picture, I'd like to split the polygon from one point to another. It may have more than one prim between the two points. Does, someone could give me a hint on how to acheive that? I know approximatly that I need the add point/vertices and reconstruct the polygons with a good winding direction, but I don't have clue on how determine how much edges are between and how to put the news points the good position. Find the solution for that will definively help me to ramp up my knowledge in vex polygon manipulation/modification.
×