Jump to content

Search the Community

Showing results for tags 'viewports'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Hi there, I recently saw a post over on the C4DCafe forum : https://www.c4dcafe.com/ipb/forums/topic/96539-requirements-for-speeding-up-simulations/#comment-641429 I am currently building a PC for animation, simulations, dynamics, rendering (although this would be in C4D), large scale photo editing, VFX, video editing etc, so this has got me thinking ; I don't exactly know what 'core features' means but I imagine it's a term for the 'back-end' way the software integrates with the hardware, so how does Houdini interact with the hardware? what parts does it utilize for these aspects of the 3D pipeline .. animation, simulations and dynamics?? and therefore my main question: which components do I need to focus on when doing the build to ensure I can do some advanced setups and still have reasonable viewports response, not too much waiting around etc. Just for extra info here as some components I've decided on: i7-6800 Asus X99-E GTX 1080 Ti 64GB RAM Hope this question was clear and thanks in advance