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Found 2 results

  1. Hello, I'm trying to displace the surface of a VDB along it's Gradient/Normal, to expand the functionality of the Orbolt Rock Generator. I followed the way it is shown at the end of this masterclass "Working with Noise". Any scaling parameters don't seem to have any affect in H15. The setup in this tutorial seems broken to me. I need this to work with a Unified Noise set to Alligator. In all attempts of me trying to recreate the approach from the masterclass, the Unified Noise only seems to displace into a world vector direction set by the "Final Amplitude" and not along the Gradient/Normal. Any help appreciated, Magnus ShapingNoise_Volumes_003_ODFORCE.hipnc
  2. Hi please take a look at attached scene There is a volume with two fields - density and mask I'm trying to displace central part of volume (masked with field "mask") But in render it looks like displaced part just "eaten out" or dissapeared. am i doing this in wrong way ? Thanks in advance. voldisp.hip
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