Hey
I'm currently working on a high res ocean simulation and I am really struggling with a volume loss of the flip simulation over time.
I already did a bunch of research, but nothing seems to work so far for me - maybe I did not get everything right in the threads i did read.
Here are some things that i tried to work on:
- I tried working with the gas equalize volume Microsolver (I calculated my goal volume, but as soon as I started the sim got slower by the factor of 10 and "exploded" after the first Frame)
- I tried decreasing the grid size, but to be honest I dont really think thats the issue - the surface looks already really clean with the default resolution
- Right no I try to run the sim with "particle separation" activated, but it also gets really slow, and I think there has to be a better way
Is that an issue that some of you already faced ?
in the attached pictures you can see, how the water level is way underneath the water level, that I would get with the ocean spectrum preview (in the beginning it matches, and over time it gets worse)
Would be great if you might help me
cheers
Felix
segelschiff_ocean_sim_V007.hip