Jump to content

Search the Community

Showing results for tags 'wings'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hey all, I've been trying to learn more about how loops work, right now I've got a faerie, its wings are expression driven (Sin function tied to a controller) and I have the main build in one shelf with a point cloud that it's instanced to in another. I needed to figure out how to randomly reverse the sin function for points/particles so that they aren't all flapping in unison. Right now I'm close to starting over because I learned maybe a for-each point loop with a timeshift could help, but I feel as though there's a simpler way. Granted this is my third project total in houdini so I'm VERY inexperienced with this. I have the Tokeru site up to help kinda learn how loops work but I'd love some guidance on how to get this to work. Also, what am i screwing up? I tried to export the animation so I could just re-import the baked animation to a particle source so as they spawn in they're offset from each other just based on life, but it doesn't save the animation. Do expression driven animations get baked to disk? To clarify my focuses: I need to completely offset the flapping wings of the instanced copies so they aren't in unison PS: Thank you to anyone who helps, I appreciate it. test_Navi.hip
×
×
  • Create New...