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Found 1 result

  1. Hi, I am looking for a smart method to fill up bunch of curves/wires inside of tube meshes. Tubes are imported from Maya/blender/3dmax. So far, I am using findshortestPath to fill up wire curves. However, because of using the findshortestPath. it creates bias and curves cannot fill outside bending area. Wires/curve don't need to be super straight from start to end, but no branch. And this tube exists couples, so looking for procedural way as much as possible. If anyone knows smart and better to generate wires procedurally, it would be great. Thanks! findShortestPathInMesh_v004_del.hiplc
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