Search the Community
Showing results for tags 'wiresim'.
Found 2 results
Daniel Lefebre posted a topic in EffectsCan anyone help me with this file? I would like the wiresolver to properly read the constrained rotation of a static deformed object. you will see in my file its setup and working for a constraint with and rbd object but when I use a static deformed object my rotation calculation is thrown out the window. I've been stuck on this for more then a few days now and still missing the mark. wiresolve.hip
I've generated a bunch of wires which I then applied a wiresim to. Now after this I want to change the colors of the primitives through a texture map. I'd like to do this after the simulation so I can change the texture without having to run the simulation again. Usually when applying hair material to hair you can add a texture map to the root color. This will then allow you to color in the hair based on anything. This doesnt seem to work with my generated wires though. changing the root and tip color does result in a gradient over the strand like image 1. But applying a map projects the entire image per strand. Is there any way to adjust the colors to what I want? Edit for slightly more informaion: So it would be nice to have the strands inherit the color of a texture somehow.