Hi
I was trying to create an effect of cloth pieces sticking to an animated object on contact. However, it seemed to release and re-attach every substep. Sometimes, they "creep" on the collision surface.
These are the goals I tried to achieve
1. Dynamically attach to deforming collision on contact
2. Dynamically delete the paper if they fell under y 0. (done, thank to Toadstorm's post
3. Make the attached points static (pin to animation?) if possible, to reduce calculation cost.
Here I attached the hip I'm working on.
test_vellum.hip