marQiemarQ Posted October 17, 2009 Share Posted October 17, 2009 Does anyone know how to effectively import velocity data from DOPs so that they can be used in POPs? I am trying to create a particle fire that is driven by fluids. I looked into Miguel Perez's example below, but the velocity from DOPs is not affecting the particles whatsoever. Please let me know of any ideas... Quote Link to comment Share on other sites More sharing options...
rbowden Posted October 17, 2009 Share Posted October 17, 2009 Hello, If all you are trying to do is get particles to move with the fluid simulation, have a look at the "Advect" button on the drive particles shelf. It basically takes a fluid sim and applies that velocity data do your particles. If you look at the help, it basically tells you how to use it. Link to another post where this is talked about Hope this helps, -Ryan Quote Link to comment Share on other sites More sharing options...
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