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render volumes


imoh3n

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hi, a strange question :blink: , i want to render volumes like surface.

for instance i want render my smoke like water, a hard surface with reflection and refraction.

i hope if anyone can help me, thanks.

Edited by imoh3n
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 Hmm, you could try to import the volume (density/Visualization) into SOPs, scatter points in it and use a Particle Fluid Surface SOP to surface it? Just tested it on a standard smoke setup, and it seems to work fine :) If you need more control, or if you continuous emission of smoke, you could try to advect particles through the volume and surface these the same way.  

Edited by Ole
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thanks OLE, but i have a problem with Particle Fluid Surface SOP, it doesn't give me smoothly surface with nice details, if i use filtering, details gone.

and i think scatter point for this work doesn't work very well, they don't give me the true shape of smoke.

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i hope if anyone can help me, thanks.

Hey ya'll. You can run your density field thru a Volume SDF SOP to generate an SDF from your density field. You can then turn that into a surface using the ISO Offset SOP in Iso Surface/Volume Sample mode, or with the Convert SOP. In the Volume SDF SOP, you can specify at what density threshold the new isocontour is created.

gl dude

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