CSN0309 Posted November 1, 2009 Share Posted November 1, 2009 Hi~ guys, I got a problem when i put my vex displacement shader on a grid, it's seems like i got several "breaking triangle" out there. Does anyone knows what's wrong here? Quote Link to comment Share on other sites More sharing options...
DaJuice Posted November 1, 2009 Share Posted November 1, 2009 Hi CSN0309, very common question when it comes to rendering. You have to add the Displace Bound parameter. http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15914& Quote Link to comment Share on other sites More sharing options...
CSN0309 Posted November 1, 2009 Author Share Posted November 1, 2009 (edited) but, where can i add the Displace Bound parameter? i didn't find yet, it's a node? Edited November 1, 2009 by CSN0309 Quote Link to comment Share on other sites More sharing options...
CSN0309 Posted November 1, 2009 Author Share Posted November 1, 2009 Thank you so much~ DaJuice, when i put Displacement bound on my scene, it's worked. Thank you Quote Link to comment Share on other sites More sharing options...
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