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How can i "subtract" the black color?


CSN0309

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Hi~guys

How can i "subtract" the black color which be generated by turbnoise node? i mean, i want to keep the white color on the object only. I have tried to connect the noise directly to the Of(output node), it's helps me "subtract" the black area and also "subtract" the object which be presented as black color, but i don't want this. So,,,how can i get rid off the black color and keeping the black area looks like transparency, but not "subtract" them?

Thank you

post-4466-125825737969_thumb.jpg

Edited by CSN0309
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