CSN0309 Posted November 15, 2009 Share Posted November 15, 2009 (edited) Hi~guys How can i "subtract" the black color which be generated by turbnoise node? i mean, i want to keep the white color on the object only. I have tried to connect the noise directly to the Of(output node), it's helps me "subtract" the black area and also "subtract" the object which be presented as black color, but i don't want this. So,,,how can i get rid off the black color and keeping the black area looks like transparency, but not "subtract" them? Thank you Edited November 15, 2009 by CSN0309 Quote Link to comment Share on other sites More sharing options...
Overload Posted November 15, 2009 Share Posted November 15, 2009 Its not possible to delete points or geometry within VOPs. Put down a group or delete node with a threshold of $CR >= 0. That will group your black points allowing you to delete whatever else. Quote Link to comment Share on other sites More sharing options...
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