b_pancakes Posted November 19, 2009 Share Posted November 19, 2009 Hey, Sorry if this is a simple question but I've spent a good bit of time trying stuff and I can't figure it out. I'm trying to figure out how to have a child bone not inherit its parents rotation. Specifically, I have a bird foot that I'm working on and I'm trying to figure out the best way in Houdini to set up a foot roll. If I don't use IK on the toe tips to keep them planted, they follow the rotation of the foot base, even if I try to constrain their orientation to an external object (I understand why this happens, just not how to make it stop happening:P ). If I do use IK on them, they still rotate on their roll axis. I'd rather just say don't inherit rotation from parents and control their "curl" with a control circle. Any advice would be great. Thanks! Quote Link to comment Share on other sites More sharing options...
michael Posted November 19, 2009 Share Posted November 19, 2009 try a blend node... you can get the translations from one input and the rotations from another... Quote Link to comment Share on other sites More sharing options...
b_pancakes Posted November 22, 2009 Author Share Posted November 22, 2009 try a blend node... you can get the translations from one input and the rotations from another... That worked beautifully thanks:) Would have taken me a while before I looked at the blend node for a situation with just one parent. Quote Link to comment Share on other sites More sharing options...
michael Posted November 23, 2009 Share Posted November 23, 2009 glad it helped... the blend node is pretty important in rigging with Houdini... Quote Link to comment Share on other sites More sharing options...
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