JaydenDP Posted November 27, 2009 Share Posted November 27, 2009 Hi there, I'm trying to get a fluid density (e.i. smoke) to take on a shape (i.e. teapot) and try and sort of hold that shape. So basically it would be like a puff of smoke, and then it would gather together to form a shape but still be all fluidy... Any one by any chance know of a way to go about doing this. Been trying to figure it out all day and nothing works Thanks in advance guys Jay Quote Link to comment Share on other sites More sharing options...
pclaes Posted November 28, 2009 Share Posted November 28, 2009 You'll need to do a bit of research, but the information is out there. read this: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=14844&highlight=matrix+bullet This is the most relevant paper that is mentioned in that thread: http://www.cs.huji.ac.il/labs/cglab/research/tdsmoke/tdsmoke.pdf and perhaps have a look at this - that will help you generate the custom fields: http://www.peterclaes.be/tutorials/pct_0007.pdf scene files for some of this are here: http://www.peterclaes.be/tutorials/PeterClaesThesis/index.html Quote Link to comment Share on other sites More sharing options...
JaydenDP Posted November 28, 2009 Author Share Posted November 28, 2009 You'll need to do a bit of research, but the information is out there. read this: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=14844&highlight=matrix+bullet This is the most relevant paper that is mentioned in that thread: http://www.cs.huji.ac.il/labs/cglab/research/tdsmoke/tdsmoke.pdf and perhaps have a look at this - that will help you generate the custom fields: http://www.peterclaes.be/tutorials/pct_0007.pdf scene files for some of this are here: http://www.peterclaes.be/tutorials/PeterClaesThesis/index.html Thanks a lot Peter. I'll be going through that stuff and hopefully get something working, Thanks for the links. Jay Quote Link to comment Share on other sites More sharing options...
JaydenDP Posted November 28, 2009 Author Share Posted November 28, 2009 WOW! I have just done a lot of reading, and to be honest...its all going RIGHT over my head. I'm just getting into the DOPs thing, haha. Most of the peops in that forum post seemed to know a lot more about how to go about this than myself. I'm getting the sneaking suspicion that I might be screwed with this one A lot to take in. That paper was EXACTLY what im trying to do, its just getting it to do that seems really complex, does anyone possibly have a way of describing some of these processes needed in slightly more understandable terms. you know for people like me who knows nothing about dops but what on the surface? Anyhow thanks for the help Peter. Your paper is very informative aswell. And thanks in advance to anyone who's willing to lend a helping hand. Thanks JAy Quote Link to comment Share on other sites More sharing options...
JaydenDP Posted November 29, 2009 Author Share Posted November 29, 2009 HOLY SHIT! I GOT IT! WOOP! Thanks again, after more and more and more reading, it just clicked, sort of, and A LOT of luck Quote Link to comment Share on other sites More sharing options...
pclaes Posted November 29, 2009 Share Posted November 29, 2009 Glad you got it working. It opens a up a new world of possibilities . Show us a quicktime of what you are doing with it sometime, if you are allowed. Always inspirational to others. Quote Link to comment Share on other sites More sharing options...
chumbuk Posted November 30, 2009 Share Posted November 30, 2009 to each art task probably will have to do an original project, but I think without a "double advection" can not do to create a beautiful transition. I recently (for other purposes) solved similar problems.In general infinite variations, like 2D morph. source_target.hip morph.mov Quote Link to comment Share on other sites More sharing options...
JaydenDP Posted November 30, 2009 Author Share Posted November 30, 2009 to each art task probably will have to do an original project, but I think without a "double advection" can not do to create a beautiful transition. I recently (for other purposes) solved similar problems.In general infinite variations, like 2D morph. Wow!, thanks man. I will definitely take a look at this. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.