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SHADER STICK _REST Position metaballs


mangi

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Hi,

Can anyone give a way on how to make A shader stick to this basic scene (METABALLS).

It's just a little experiment. But, it would be nice to find a method.

This is some documentation that I recieved about the rest postion for metaballs.

The rest position is a point attribute and there is only one point per metaball. That means there's a single position tied to the metaball, you're kind of out of luck. The alternative is to attach a rest "matrix" attribute, you do this by setting "Quadratic Transforms" to Add Quadratic/Metaball Matrices.

Here Is the basic hipnc file. I did many configs so this may not even be the correct way in doing this.

Well If someone can come up in resolving this It would be nice.

Thank's and cheers

mangi

post-2848-126116522695_thumb.jpg

metaballs_rest_position_stick.hipnc

stickyshader.mov

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