SElsner Posted December 20, 2009 Share Posted December 20, 2009 Hello everybody, first post here ad odforce! Found this to be a good source for information. I recently got into Houdini (mainly modeling and textures) now I'm on my first dynamics assignment for a friends diploma project. I need to create an oily fluid which collides with a doorstep (see attachment). Now I am asking myself what would be a good approach for collision. Volume gives me strange shapes to collide with (I know it only works with closed sufaces). Am I better off building the step and the door as different objects or would you only use Surface collision (which is faster, because there's not so much overhead with volume geo, that doesn't collide)? Thanks Sebastian Quote Link to comment Share on other sites More sharing options...
Ratman Posted December 20, 2009 Share Posted December 20, 2009 You can't use flat surfaces for collisions, needs depth. You can extrude it in. Quote Link to comment Share on other sites More sharing options...
SElsner Posted December 21, 2009 Author Share Posted December 21, 2009 But that would add a lot of overhead to test collision against?1 What about using Surfaces only (I don't need collision for that, right?) Quote Link to comment Share on other sites More sharing options...
wolf_cub_one Posted December 21, 2009 Share Posted December 21, 2009 Since your scene seems simple, just use four boxes for collision objects. It fast and accurate enough for what you need. HTH Quote Link to comment Share on other sites More sharing options...
SElsner Posted December 22, 2009 Author Share Posted December 22, 2009 Ok I'll just try it and will come back, if I have another question. Quote Link to comment Share on other sites More sharing options...
mabulazm Posted December 24, 2009 Share Posted December 24, 2009 you can use Terrain Object SOP to give you the depth you are looking for. Quote Link to comment Share on other sites More sharing options...
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