gshady Posted June 13, 2003 Share Posted June 13, 2003 Hello, I'm rendering my particles scene imported from Maya. I render the particles as metaballs. When I render few particles I have a good rendering ( see finale.0004.jpg )but when I render the whole scene the rendering is sooo bad! ( see test.jpg ) I see the metaballs, then I decrease the fog density but nothing. Then I play with metaballs weight and and density threshold in metacloud but no lucky again. I attach the hip file. Can anyone help me please? Thanks in advance. Giuseppe Quote Link to comment Share on other sites More sharing options...
gshady Posted June 13, 2003 Author Share Posted June 13, 2003 ops, the hip file metaballs_clouds_02.zip Quote Link to comment Share on other sites More sharing options...
gshady Posted June 13, 2003 Author Share Posted June 13, 2003 sorry but I don't know how attach many files. The test with few particles Sorry Giuseppe Quote Link to comment Share on other sites More sharing options...
MG Posted June 16, 2003 Share Posted June 16, 2003 Was that rendered with the standard VEX smoke shader? Looks pretty good! I haven't managed to achieve good results with it, so I basically wrote my own. Quote Link to comment Share on other sites More sharing options...
gshady Posted June 16, 2003 Author Share Posted June 16, 2003 Hi, Vex Meta Cloud + Vex 3D texture fog. When I render few particles ( as metaballs ) I have a nice rendering. But when I try to render the whole scene imported from Maya I have very bad rendering, look the first pic! Bah Maybe it is the scale, I'm trying to fix it but no lucky. Any helps-suggestions? Thanks Giuseppe Quote Link to comment Share on other sites More sharing options...
MG Posted June 16, 2003 Share Posted June 16, 2003 Thanks, it's similair to what I did, hmmm.... I'll check it out! And why would you want to render it with the Maya renderer? Don't most studios use RenderMan or mental ray instead of it? Quote Link to comment Share on other sites More sharing options...
gshady Posted June 17, 2003 Author Share Posted June 17, 2003 Yes, I render with Renderman, not with Maya render. But the Renderman raymarching shader is sooo slooow, and it is a surface shader not a volume shader. The vex mantra shader is faster then renderman shader. Bye Giuseppe Quote Link to comment Share on other sites More sharing options...
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