haggi Posted January 2, 2010 Share Posted January 2, 2010 Hi, I created a simple fluid simulation with a liquid container. I filled a glass with fluid. But the collision object does not create a smooth suface. I've attached a small image where you can see what I mean. So my question is: How can I create a clean surface for the liquid in this case? The collision object is created with the default volume/laserscan intersection options and with subdivisions of 60/60/60. Maybe I could extrude the resulting surface and cut it with the surface of the collision object. But is this the most efficient way? Or are liquid containers not the appropriate way to fill an object, maybe it is more useful to use particle liquids? Quote Link to comment Share on other sites More sharing options...
bunker Posted January 5, 2010 Share Posted January 5, 2010 In the Dop Import called "visualization" try replacing the Geometry Data Path to "surfels" instead of "surface/Visualization". Then you can use a particle fluid surface node after that to transform the points into a surface ( use the filtering tab to smooth the fluid shape ) You should try particle fluids too, after your DOPimport node you should have a "particle fluid surface" SOP that you can filter too ... Hi, I created a simple fluid simulation with a liquid container. I filled a glass with fluid. But the collision object does not create a smooth suface. I've attached a small image where you can see what I mean. So my question is: How can I create a clean surface for the liquid in this case? The collision object is created with the default volume/laserscan intersection options and with subdivisions of 60/60/60. Maybe I could extrude the resulting surface and cut it with the surface of the collision object. But is this the most efficient way? Or are liquid containers not the appropriate way to fill an object, maybe it is more useful to use particle liquids? Quote Link to comment Share on other sites More sharing options...
haggi Posted January 5, 2010 Author Share Posted January 5, 2010 Good idea, I'll try that. Thanks a lot. Quote Link to comment Share on other sites More sharing options...
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