oldiesgoodies Posted January 17, 2010 Share Posted January 17, 2010 Hi Is i possible to create groups based on bones influence areas? I tend to think that it should be possible but I just do not know how thanks Quote Link to comment Share on other sites More sharing options...
symek Posted January 17, 2010 Share Posted January 17, 2010 (edited) Hi Is i possible to create groups based on bones influence areas? I tend to think that it should be possible but I just do not know how thanks This is rather easy with grouping by colour trick, perhaps except a tricky issue of what we're going to do with transition spots, where many bones have their influence. Anyhow, here is one approach. Perhaps some clever head to find out a better way of quantising membership would be helpful. hth. skk. ps maybe another, more intuitive way would be using vops, and post-process colours with rgb->hsv. delete_by_bones.hip Edited January 17, 2010 by SYmek Quote Link to comment Share on other sites More sharing options...
oldiesgoodies Posted January 18, 2010 Author Share Posted January 18, 2010 This is rather easy with grouping by colour trick, perhaps except a tricky issue of what we're going to do with transition spots, where many bones have their influence. Anyhow, here is one approach. Perhaps some clever head to find out a better way of quantising membership would be helpful. hth. skk. ps maybe another, more intuitive way would be using vops, and post-process colours with rgb->hsv. SYmek, thanks for the solution and the sample file. This might work for me. Quote Link to comment Share on other sites More sharing options...
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