nmn Posted January 19, 2010 Share Posted January 19, 2010 Hi everyone, let me explain a little, imagine you have a model on which you created different uv maps for different primitive groups (each group contains primitives different than the other, there is no intersections between the groups) then for each one of those groups you assigned a material with a different texture is there a way we can merge all that into a single UV map and a single texture file ? maybe by creating an automatic UV map then creating the corresponding one file texture based on the textures we had in some way? Thanks for your help Regards Quote Link to comment Share on other sites More sharing options...
edward Posted February 1, 2010 Share Posted February 1, 2010 Can you just use a Vertex SOP for each group? Quote Link to comment Share on other sites More sharing options...
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