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how to bake textures and UV maps into one file ?


nmn

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Hi everyone,

let me explain a little, imagine you have a model on which you created different uv maps for different primitive groups

(each group contains primitives different than the other, there is no intersections between the groups)

then for each one of those groups you assigned a material with a different texture

is there a way we can merge all that into a single UV map and a single texture file ?

maybe by creating an automatic UV map then creating the corresponding one file texture

based on the textures we had in some way?

Thanks for your help

Regards

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