Xiangbuilder Posted June 17, 2003 Share Posted June 17, 2003 In this case, How to edit SHOP in VEX Builder? I created the .vfl file by right-clicking the OUTPUT of the surface shader, selected save code. I have used vcc command to create the .vex and .ds file, moved the .ds file the shop/surface, modified shopsurface file by adding "v_NAME shop/surface/NAME.ds -label Quote Link to comment Share on other sites More sharing options...
Xiangbuilder Posted June 19, 2003 Author Share Posted June 19, 2003 jeff: "Unless the shader was build in the VEX Builder, there is no way of taking hand written shader code and having the VEX Builder build a network from that. You can turn that shader in to a VOP operator so that you can use it as is in the VEX Builder though. Just add your custom shader in the SHOP network, then RightMouseButton on the icon and select: Code: Create New Vop Type... and follow the insructions. You should then be able to Tab-select in the VEX Builder that new node. This is how you would mix two different shaders together." Quote Link to comment Share on other sites More sharing options...
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