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CHALLENGE for Students Learning Smoke Simulations


rayinvan

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I hope I am not overstepping my bounds by posting a Challenge here, but......

This is a training tutorial and a Built in Challenge that will be of interest to Students trying to learn Houdini's fluid sims and how to get the look they want. There are so many parameters and options to consider, and I have seen to many students get frustrated and lost here. It is one thing to get a smoke simulation up and running but many of my students have problems understanding the controls and getting the actual look they want.

The attached file contains a PDF file of the tutorial as well as a background plate and template file to start from, which simply contains a light, a cam I use for some tests and such.

The Student Challenge is documented at the end of the exercise.

I will be updating this document in the next few days, with some Collision stuff and help on using and understanding the visualization tools.

Please get involved and lets see your results and hip files here so everyone can learn form other Students all over.

Enjoy

Important Note:

I just found one omission in the document. In order to render the flue objects as Mattes, you will want to go into the Render Folder of the Flue object parameters (at the object level) and toggle the Matte Shading option ON. Sorry.

Chimney_Smoke_Challenge.zip

Edited by rayinvan
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You likely found this out by now anyway but....

I just found one omission in the document. In order to render the flue objects as Mattes, you will want to go into the Render Folder of the Flue object parameters (at the object level) and toggle the Matte Shading option ON. That way they will act as mattes for you when you go to composite the layers.

Sorry.

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