Omy Posted January 29, 2010 Share Posted January 29, 2010 Hello everybody, We are making a war scene.We are primarily making use of houdini.Could anyone tell how to create debris of building pieces lying in the ground.We are planning to make it scattered and as a digital asset.We would be using these debris pieces so that a war scene kinda mood is achieved As of now i have thought to use fracture a box or a sphere and make it collide and fall and after it gets to a rested position.I am planning to apply initial states.. Is that a better idea to achieve that.Also tell me whether can i change the pieces of the crack after in the digital asset, Many thanks Quote Link to comment Share on other sites More sharing options...
Omy Posted January 29, 2010 Author Share Posted January 29, 2010 this s a sample how my look should me in the battle scene Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted January 30, 2010 Share Posted January 30, 2010 Realistically, the computation time to simulate this in DOPs would be far too great unless you are using ODE or Bullet. I recommend using a copy stamp function with randomized rotation scale and translate. I doubt that you will notice if any pieces are intersecting with that many pieces on the ground, and if there is a certain piece that is bugging you, you can always delete the point or move it. You can perform an isooffset to get a fog volume from some kind of cone or hemisphere geometry, then scatter points inside and copy stamp your geometry to those points. You could also look into creating proxy geo for that copied geometry and use delayed read to read the higher resolution geo at render time. Quote Link to comment Share on other sites More sharing options...
pclaes Posted February 1, 2010 Share Posted February 1, 2010 Definitely go for piles of delayed load geo. It will make your ifd files so much lighter. Quote Link to comment Share on other sites More sharing options...
Omy Posted February 7, 2010 Author Share Posted February 7, 2010 @ all, can i use a grid and rbd point object for scattering the pieces.. Quote Link to comment Share on other sites More sharing options...
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