Ezz Posted February 2, 2010 Share Posted February 2, 2010 (edited) Hi all Houdini-Folks I have recently been working on a very simpel feathersystem. Its basicly an offset off points in the geometry along the normal. Piping the offsat points through CHOP´s gives a weighted feeling when using a lagnode. Together with the originally points on the geometry, and the offsat weighted points, I can make a new set of normals. With a copySOP I can make the copied object act featherlike. My problem is that the rotation of the copied object acts funny when animated. Is there a way to make some kind of upvector for my feathers and what causes this odd rotation?? Any help or hint is much appriciated. Erik simple_feather.hipnc Edited February 2, 2010 by Ezz Quote Link to comment Share on other sites More sharing options...
SpencerL Posted February 2, 2010 Share Posted February 2, 2010 Hi all Houdini-Folks I have recently been working on a very simpel feathersystem. Its basicly an offset off points in the geometry along the normal. Piping the offsat points through CHOP´s gives a weighted feeling when using a lagnode. Together with the originally points on the geometry, and the offsat weighted points, I can make a new set of normals. With a copySOP I can make the copied object act featherlike. My problem is that the rotation of the copied object acts funny when animated. Is there a way to make some kind of upvector for my feathers and what causes this odd rotation?? Any help or hint is much appriciated. Erik The copy SOP can accept 3 attributes, N, up, and pscale to determine the direction, orientation, and size of each copy. Before your copy sop, add a point sop. Under the particle tab > Add Up Vector and set it to the direction you need. I havent looked at your file, but I would assume it would need to be perpendicular to your N direction, if your N is flowing along the surface of the geo. Quote Link to comment Share on other sites More sharing options...
Ezz Posted February 2, 2010 Author Share Posted February 2, 2010 Hi Spencer. Thanks a lot for your responce. Just what I was looking for. Cheers Erik Quote Link to comment Share on other sites More sharing options...
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