tomhanks Posted February 9, 2010 Share Posted February 9, 2010 I am doing some particle sim, I am emitting some particles and spliting them to make a trail, but I want that my split POP stop after my leader particle moves to a certain height, so I am using the popevent with a simple expression like "$TY<1", so my particle just keep spliting until reaches 1 on Y axis, but it's not working, can anyone help me? event.hip Quote Link to comment Share on other sites More sharing options...
Nibbler Posted February 9, 2010 Share Posted February 9, 2010 i think you must get to the "P" [y] attribute of a particle instead of $TY Quote Link to comment Share on other sites More sharing options...
tomhanks Posted February 9, 2010 Author Share Posted February 9, 2010 Hummm, maybe, I'll try that. I'll let you if it worked. Quote Link to comment Share on other sites More sharing options...
tomhanks Posted February 9, 2010 Author Share Posted February 9, 2010 Nope I tried but it didn't work, i put the expression on the event "point("../source1",$ID,"P",1) < 1" and still it emitting all the time. Any Ideas? Quote Link to comment Share on other sites More sharing options...
Emanuele Berti Posted February 9, 2010 Share Posted February 9, 2010 (edited) Hi Michel, I had a look at your scene and I think you are using the Event POP in the right way. You have an unexpected behavior just because each time the Event POP returns 1 (when one single particle has $TY less than 1), every particles are splitted and not just the ones with $TY less than 1. So, I made a little change in your scene... and a different way to do what you are after without using the Event POP because in your test it isn't really helpful. Good luck, Emanuele event_fix.hipnc Edited February 9, 2010 by Emanuele Berti Quote Link to comment Share on other sites More sharing options...
tomhanks Posted February 9, 2010 Author Share Posted February 9, 2010 Thank you very much this was exactly what I was after! But it seems you don't really need the event pop if you use the group pop, is it right? I still dont understand the way event work in certain cases. But thanks for the feedback Quote Link to comment Share on other sites More sharing options...
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