hughspeers Posted February 11, 2010 Share Posted February 11, 2010 Good day/eve to you I'm trying to replace the bone references for my weighted, skinned and deformed character. I can change the references in the Capture node and the data will update and deform appropriately for this node.(I change the text BVH1 to BVH2 etc..) I tried doing the same for my Capturemirror and Capturelayerpaint but got bad results, they where still referencing the old bones. I gathered that data was being stored inside them so looked at the spreadsheet. The old bones where referenced when I changed the capture reference in the capture node higher up in the hierarchy, and when unchanged they looked like 'relative?' references. Is there anyway I can get my weights to update relative to the capture node further up in the hierarchy? Maybe there's an easier way to switch skeleton rigs and keep all the skin weighting? Thanks John Quote Link to comment Share on other sites More sharing options...
hughspeers Posted February 11, 2010 Author Share Posted February 11, 2010 (edited) attribstringedit is the way John Edited February 11, 2010 by mrx2008 Quote Link to comment Share on other sites More sharing options...
nbjsargent Posted April 21, 2010 Share Posted April 21, 2010 attribstringedit is the way John How do you access these attributes in the attribstringedit node? I can't seem to get it. Quote Link to comment Share on other sites More sharing options...
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