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re referencing characters once weighted


hughspeers

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Good day/eve to you

I'm trying to replace the bone references for my weighted, skinned and deformed character.

I can change the references in the Capture node and the data will update and deform appropriately for this node.(I change the text BVH1 to BVH2 etc..)

I tried doing the same for my Capturemirror and Capturelayerpaint

but got bad results, they where still referencing the old bones.

I gathered that data was being stored inside them so looked at the spreadsheet.

The old bones where referenced when I changed the capture reference in the capture node higher up in the hierarchy, and when unchanged they looked like 'relative?' references.

Is there anyway I can get my weights to update relative to the capture node further up in the hierarchy?

Maybe there's an easier way to switch skeleton rigs and keep all the skin weighting?

Thanks

John

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