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You could create a new VOP type. In the VEX Code Tab under Outer Code you would add your header

#include "StremikSuperHeader.h"

In order to avoid function name collisions, (among other things), make sure you add the "$" in front of your function name in the header file.

vector $makeSpiffyColor( .... ... ... )

If you make a new VOP type for the sole purpose of adding a header make sure you check "Force Code Generation".


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On second thought, instead of using #include in the Outer VEX Code wouldn't it be better just to include the contents of your header in VOP Operator instead? That way you don't have to worry about the header file, its neatly placed inside the OTL.


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