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2d fluid render


TiMc

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I was just wondering if someone could give me some advice on the rendering of a 2D fluid.

I have a 2-dimensional voxel grid oriented to the camera and I'm simply trying to output the values of a particular field to the colour of my image.

However, as I am marching through the fluid my values are becoming distorted.

I could copy the values onto a grid and use this for my render, but this is quite time consuming particularly for high resolution fluids.

Any thoughts?

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