mightcouldb1 Posted February 22, 2010 Share Posted February 22, 2010 (edited) Hello all, I have created an intersection between an object and a moving object. The moving object pushes the surface up to give the appearance that it is coming out of the ground. I like the effect, but since I am using a bounding source to group points that are soft transformed, as a point leaves the group, I get a popping effect in my transformation. I wanted to use a lag CHOP to smooth the effect of the points leaving the group instead of them changing so abruptly. I thought that I'd have to use the animated method instead of static method in my geometry CHOP but the cook time becomes ridiculous and I get odd results. There is a switch at the bottom of the network to see before and after the chops effect. Any help is much appreciated! Thanks, Jason intersectionProblem.hip Edited February 22, 2010 by mightcouldb1 Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted February 22, 2010 Author Share Posted February 22, 2010 I'm attaching an video of what I've described above. Note the popping and abrupt changes on the ground geometry. example.mov Quote Link to comment Share on other sites More sharing options...
anim Posted February 22, 2010 Share Posted February 22, 2010 you can use magnet SOP to achieve that effect intersectionProblem.hip Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted February 22, 2010 Author Share Posted February 22, 2010 Ah thanks anim! For some reason I was getting weird transformations when using the magnet SOP. I see that you turned off a few parameters in the copy SOP and that seemed to do it for me. I am still interested in finding how to make those points lag if anyone can help me out with that. Jason Quote Link to comment Share on other sites More sharing options...
anim Posted February 22, 2010 Share Posted February 22, 2010 here is lag version you need to use geometry chop in animated mode but as soon as it caches the curves, you can lock it down, it's like the pointcache then you can modify the channels (lag) and apply to object intersectionProblem_lag.hip Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted February 22, 2010 Author Share Posted February 22, 2010 thank you so much! Quote Link to comment Share on other sites More sharing options...
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