Solitude Posted March 5, 2010 Share Posted March 5, 2010 (edited) I'm having a problem getting from a uvunwrap to particles... trying to inherit mapping from the source object. When I try to convert the uv attribute to a point attrib for the particles to pick up, the uvs get messed up. I've tried a few things, but I know I'm missing something.. File is attached Pops_vop_colorbymap_groupbylumin.hipnc Edited March 5, 2010 by Solitude Quote Link to comment Share on other sites More sharing options...
anim Posted March 5, 2010 Share Posted March 5, 2010 just append Facet SOP with Unique Points checked before Attrib Promote or Point sop Quote Link to comment Share on other sites More sharing options...
Solitude Posted March 5, 2010 Author Share Posted March 5, 2010 (edited) just append Facet SOP with Unique Points checked before Attrib Promote or Point sop Wow... that sounds way too easy. I don't believe you. I'll give it a shot when I get home today. Thanks! Edit: That worked -- thanks again! Edited March 6, 2010 by Solitude Quote Link to comment Share on other sites More sharing options...
tjeeds Posted March 8, 2010 Share Posted March 8, 2010 Also, you should be able to use a VertexSplit SOP. That will unique only the points along uv borders so you won't end up with bajillions of points. Quote Link to comment Share on other sites More sharing options...
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