Tong Le Posted March 5, 2010 Share Posted March 5, 2010 Hi there, I know this is a simple question, but I still dont know how to do it. I just wondering is there an easy way to bend a line procedurally(very simple like the attachment)? Like you guys did in helical cable challenge. Thanks, Tong Le Quote Link to comment Share on other sites More sharing options...
SpencerL Posted March 5, 2010 Share Posted March 5, 2010 Hi there, I know this is a simple question, but I still dont know how to do it. I just wondering is there an easy way to bend a line procedurally(very simple like the attachment)? Like you guys did in helical cable challenge. Thanks, Tong Le Check out the Twist Sop Quote Link to comment Share on other sites More sharing options...
daniel.phillis Posted March 6, 2010 Share Posted March 6, 2010 you could do it with exppressions but it would be a crazy long expression, there is a couple of bend assets on the exchange that works a little differently to the native bend, and more like the max bend. The base of a line or tube will not move when the object is bent - the pivot is at the base. look for 'rk omni bend' its a good exercise to make your own in VOPS if your into that sort of thing... daniel phillis Quote Link to comment Share on other sites More sharing options...
Tong Le Posted March 7, 2010 Author Share Posted March 7, 2010 (edited) Check out the Twist Sop you could do it with exppressions but it would be a crazy long expression, there is a couple of bend assets on the exchange that works a little differently to the native bend, and more like the max bend. The base of a line or tube will not move when the object is bent - the pivot is at the base. look for 'rk omni bend' its a good exercise to make your own in VOPS if your into that sort of thing... daniel phillis Thanks. I will give it a try! Edited March 7, 2010 by Tong Le Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted March 7, 2010 Share Posted March 7, 2010 you could do it with exppressions but it would be a crazy long expression, Nah, it just two short lines in pointSOP: $TX * cos($BBY*ch("bend")) - $TY* sin($BBY*ch("bend")) $TX * sin($BBY*ch("bend")) + $TY* cos($BBY*ch("bend")) bend.hipnc Quote Link to comment Share on other sites More sharing options...
daniel.phillis Posted December 10, 2015 Share Posted December 10, 2015 youre right - not so long - good use of expressions but why is it that the opposite sides of the tube seem to bend differently ? possibly because the bend applies differently to points that are different distances from the origin Quote Link to comment Share on other sites More sharing options...
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