CSN0309 Posted March 13, 2010 Share Posted March 13, 2010 hi~ Has anyone have an idea how to make this effect? SOP? Quote Link to comment Share on other sites More sharing options...
phong Posted March 13, 2010 Share Posted March 13, 2010 If you meant the spray particles, you can emit them from the surface tips by measuring the curvature and use this as distribution attribute. The rest looks like an SPH sim? Quote Link to comment Share on other sites More sharing options...
CSN0309 Posted March 14, 2010 Author Share Posted March 14, 2010 ya~ but how to create the water? Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted March 14, 2010 Share Posted March 14, 2010 (edited) To create water: 1. Type "water simulation" in the search bar. 2. Sort by relevance. edit: BTW, looks like a volume fluid, not SPH. Edited March 14, 2010 by mightcouldb1 Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted March 14, 2010 Share Posted March 14, 2010 ya~ but how to create the water? Create a sphere or something. On the "volume fluid" tab, create a fluid container. Then press on the same tab, "liquiq from object" or "source from objects". Both will ask for you to select a object and a container. After that go inside autodop network and play with parameters. Remember to ask more simple question in the forum. I mean. More specific. To explain how to make a very good water sim... Will be needed like 5 to 10 pages of this forum. So no one will do it. Cheers Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.