Netvudu Posted March 26, 2010 Share Posted March 26, 2010 I would like to know how to get a geometry sequence put it through CHOPs, and filter any points that show a flickering or vibrating animation. I created a sample scene just to test this but I don´t seem to be able to make this work properly. I keep on filtering stuff I don´t want and I still have lots of unwanted animation...anybody has done this before and wants to throw some ideas here? BoxFilteringTest2.hipnc Quote Link to comment Share on other sites More sharing options...
anim Posted March 26, 2010 Share Posted March 26, 2010 first of all it's a good idea to use Geometry CHOP in Animated mode because filter needs to filter animation curve of each point secondly you need Channel SOP to bring deformation back then you only need to tweak filter CHOP BoxFilteringTest2_fix.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 26, 2010 Author Share Posted March 26, 2010 thanks a lot Tomas! I knew about the Channel SOP to bring it back to SOPs, but as I wasn´t getting the curves I needed in CHOPs I didn´t add it to the scene, yet. About "Animated mode" I don´t know why but I was getting an error when I used it myself but your scene looks ok. I will have to check why. Thanks again. Quote Link to comment Share on other sites More sharing options...
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