nbjsargent Posted March 27, 2010 Share Posted March 27, 2010 Hello. I'm trying to make an group of particles roughly follow the path of a curve. I've started by allowing each point normal on the curve to aim at the next point. Probably I can use these normals as acceleration or velocity values in a VOP POP? That's what I had in mind. I've imported the adjusted normal attributes into a vop pop, but i'm not sure about the vector maths to carry each particle to the start of the line and let them follow the full path. Quote Link to comment Share on other sites More sharing options...
TheAdmira1 Posted March 28, 2010 Share Posted March 28, 2010 you can turn your curve into an attractor, when you slow the particle down a bit with a Drag POP, particles usually grab onto the curve pretty well Quote Link to comment Share on other sites More sharing options...
TheAdmira1 Posted March 28, 2010 Share Posted March 28, 2010 heres a file POPfollow.hipnc Quote Link to comment Share on other sites More sharing options...
nbjsargent Posted March 28, 2010 Author Share Posted March 28, 2010 heres a file Thanks so much for the help and great example file. I actually started using that technique but was kind of hoping to have a more VOPs oriented approach. This approach works great though, and is definitely faster for me. I had just one more question. Is there a way that I can control variations of velocity at certain areas of the curve? Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted March 28, 2010 Share Posted March 28, 2010 If you want to modify the edge force, you can load the attribute into VOPs and do anything with it. I modified the file above to give you a simple example of what I mean. You can see the values of the edgef attribute in the details view. You can also use point normals, a vector field, or a volume gradient to move your particles. Those techniques have been discussed quite often on the forums, so I'm sure you could find some information if you wanted to use one of those methods. POPfollow_edit.hipnc Quote Link to comment Share on other sites More sharing options...
nbjsargent Posted March 28, 2010 Author Share Posted March 28, 2010 If you want to modify the edge force, you can load the attribute into VOPs and do anything with it. I modified the file above to give you a simple example of what I mean. You can see the values of the edgef attribute in the details view. You can also use point normals, a vector field, or a volume gradient to move your particles. Those techniques have been discussed quite often on the forums, so I'm sure you could find some information if you wanted to use one of those methods. Oh that's a pretty good idea you implemented in your file. What I had done was to alter the velocity at certain parts of the curve by measuring the distance of the points in vops, and put those values into an attribute. Your technique would give me even more control. Thanks alot guys. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.