RonensArt Posted April 6, 2010 Share Posted April 6, 2010 Hi Guys, As a base for my shot I use HOT VOP. and customized a shader for some nice looking displacement. Now I have a separate layer for foam... which needs to be reflected on the ocean. Normally, would you make a separate pass for the reflection of the foam on the water ? Here's a test frame with tracing & using Delayed Load, but no foam there yet... (10 min of render) Ronen T. Quote Link to comment Share on other sites More sharing options...
barad_dur Posted April 7, 2010 Share Posted April 7, 2010 I try to keep render passes of things like reflection, refraction, diffuse, shadows etc. While it takes longer to set up the level of control you get in compositing can't be beat. For this I would probably treat both the water and the foam as one entity (they are both getting rendered at once) but run seperate diffuse, reflect, refract, shadow etc. render passes. Quote Link to comment Share on other sites More sharing options...
lisux Posted April 7, 2010 Share Posted April 7, 2010 Beautiful seabed. It ts just a texture below the water surface or are you doing something else with refractions? Quote Link to comment Share on other sites More sharing options...
RonensArt Posted April 8, 2010 Author Share Posted April 8, 2010 I try to keep render passes of things like reflection, refraction, diffuse, shadows etc. While it takes longer to set up the level of control you get in compositing can't be beat. For this I would probably treat both the water and the foam as one entity (they are both getting rendered at once) but run seperate diffuse, reflect, refract, shadow etc. render passes. Thanks barad_dur, It was too expensive rendering both the foam and the ocean beauty in the same render. I had too separate them, and matte the ocean in the Foam pass... and as for the rest: Shadows, Refraction, Reflections, and diffuse are exported as Image planes from the shader. Pablo, Its just a texture and some Index Of Refraction tweaks on shader Cheers, Ronen. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.